Command An Army Units โ Full List, Evolution Chains & Summon Odds
Every Command An Army unit documented from gameplay footage: all four classes, the evolution chains, exact summon odds per banner, and which 4-star units are worth chasing.
Command An Army's unit roster runs on three axes: class (shields, spears, cavalry, archers), star rarity (1โ to 4โ ), and progression (evolve โ ascend โ equip inside your Star Limit). The roster roughly doubled with the NEW UNITS update โ shield breakers like the Mace and Javeliner were added specifically to answer shield-heavy defenses. Everything below is documented from gameplay footage of the current version, with summon odds as shown on screen. Seen in footage ยท 2026-09-15

The Evolution Chains
Four families evolve. A unit must reach level 20 (by fighting) before it can evolve, and evolution costs in-game currency: Seen in footage ยท 2026-09-15
| Family | Evolution chain | Endgame |
|---|---|---|
| Archer line | Archer โ Longbowman โ Flaming Archer | Flaming Archer adds burn damage โ the best ranged unit in the game |
| Cavalry line | Scout Rider โ Cavalryman โ Lancer | Lancer is banner-featured; the line is widely called the strongest evolution family |
| Shield line | Shieldman โ Sentinel โ Imperial Guard | Imperial Guard is the best cavalry counter in the game |
| Spear line | Spearman โ Pikeman | Pikeman inherits the anti-cavalry role |
Two important exceptions: the 4โ units do not evolve โ a Spartan or Berserker is finished at one tier, so ascension is its only growth path. And the Crossbowman now has an evolution as of the NEW UNITS update wave. Seen in footage ยท 2026-09-15
Official Command An Army media from the Roblox game page.
Full Unit List with Summon Odds
Summon odds are shown on the summon screen and change per banner โ the same unit can be 0.15% on one banner and 0.19% on another, so treat these as the documented range. Seen in footage ยท 2026-09-15

The Standard Banner odds screen with per-unit pull percentages and the Luck Potion slot โ footage by ItzVexo, September 2026.
| Unit | Stars | Class | Odds / notes |
|---|---|---|---|
| Archer | 1โ | ~18.88% โ ranged starter, placement cost 20 | |
| Shieldman | 1โ | ~18.88% โ cheap front line | |
| Spearman | 1โ | ~18.88% โ basic anti-cavalry | |
| Mercenary | 1โ | ~18.88% โ army filler, sell or ascend | |
| Scout Rider | 2โ | ~20% โ mobility, first cavalry evolution | |
| Halberdier | 2โ | Gacha โ anti-cavalry upgrade | |
| Spear Militia | 2โ | NEW UNITS โ defensively similar to Shieldman | |
| Crossbowman | 3โ | ~4% โ reliable ranged support | |
| Mace | 3โ | NEW UNITS โ shield breaker | |
| Javeliner | 3โ | NEW UNITS โ low-range shield breaker, weak to arrows and cavalry | |
| Imperial Guard | 3โ | Shield-line evolution endpoint โ best anti-cavalry unit | |
| Flaming Archer | 3โ | Evolve Archer twice, or pull from banner โ burn damage | |
| Lancer | 3โ | Cavalry evolution endpoint, banner-featured | |
| Pikeman | 3โ | Spearman evolution | |
| Spartan | 4โ | ~0.15-0.19% โ no evolution, holds a point better than anything | |
| Immortal | 4โ | ~0.19% โ high ceiling, long-term investment | |
| Berserker | 4โ | ~0.06% โ highest DPS shown on screen (38), lowest health | |
| Samurai | 4โ | ~0.06% โ more range (7) than Berserker, more forgiving | |
| Squire / Knight | โ | Reported as passive stat-boost units, not field troops โ unverified |
Tier Consensus (September 2026)
Three community tier lists from mid-September broadly agree on the shape of the meta โ full per-unit verdicts live on the tier list: Community report ยท 2026-09-15
| Tier | Units | Why |
|---|---|---|
| S | Spartan, Immortal, Samurai, Berserker, Flaming Archer | The four 4โ s plus the best evolved ranged unit |
| A | Crossbowman, Scout Rider, Halberdier, Imperial Guard, Lancer | Strong evolutions and the reliable ranged option |
| B | Shieldman, Spearman, Mercenary, Javeliner, Spear Militia | Filler and situational answers โ replace as your roster grows |
| C | Archer (raw) | Weak as a raw unit โ but the best long-term evolution investment in the game |
The Archer row deserves a second read: every tier list ranks raw Archer near the bottom, yet its evolution chain ends at the Flaming Archer โ first burn-damage unit, huge range, better damage than the Crossbowman, and the unit most often called the best in the game after the 4โ s. One content creator reported the full Archer โ Longbowman โ Flaming Archer climb took roughly 20 hours of gameplay. Seen in footage ยท 2026-09-15
How the Units Counter Each Other
- Block damage beats shields. Shield breakers (Mace, Javeliner) and block-damage units (Samurai) exist to melt shield walls โ this is explicitly an attacker's toolset. Seen in footage ยท 2026-09-15
- Braced spears beat cavalry. Charging cavalry into braced Spearmen or an Imperial Guard wall is how horse armies die. Cavalry should hunt archers, isolated units and player assassinations instead. Seen in footage ยท 2026-09-15
- Shock infantry beats cavalry. Berserkers and Samurai shred horses in melee โ but both die fast to focused archer fire, so they want shields in front of them. Seen in footage ยท 2026-09-15
- Archers beat anything standing still. Ranged stacks cook slow pushes; the answer to them is cavalry in their backline, not a frontal charge. Seen in footage ยท 2026-09-15
- The circle formation stops cavalry charges โ do not charge a circle with horses. The battle-level playbook lives on the formations page. Seen in footage ยท 2026-09-15
Progression Systems Cheat Sheet
- Evolve: unit level 20 + currency โ next form in its chain (4โ s never evolve). Seen in footage ยท 2026-09-15
- Ascend: two copies of the same unit merge into Ascension 1; capped at Ascension 3. Ascended copies are marked on the card. Seen in footage ยท 2026-09-15
- Sell duplicates for gems โ a spare unit converts back to currency (500 gems for some 3โ s). Seen in footage ยท 2026-09-15
- Pity: a guaranteed 4โ at 400 summons on a banner, and the counter persists across sessions. Seen in footage ยท 2026-09-15
- Luck potion: consumable that boosts a summon session โ top up with gems from active codes first. Seen in footage ยท 2026-09-15
What We Have Not Verified Yet
Exact HP and damage tables (only Berserker's 38 DPS and a few on-screen stats are confirmed), the Squire/Knight stat-boost mechanics, and full per-banner odds tables stay blank until they can be verified on screen โ a table full of invented numbers is worse than an honest gap. Inferred ยท 2026-09-15