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Command An Army Tier List (September 2026) — Every Unit Ranked

The Command An Army tier list for the NEW UNITS meta: the four 4-star units in S tier, Flaming Archer as the best evolved unit, and full A/B/C rankings with summon odds.

Last verified: 2026-09-15Priority: P0Source-tagged facts below

The Command An Army meta in September 2026 is defined by the four 4★ units — Spartan, Immortal, Samurai and Berserker — with the Flaming Archer standing next to them as the best evolved unit in the game. This ranking merges three community tier lists published after the NEW UNITS update; where creators disagreed, the disagreement is shown instead of smoothed over. Verdicts are community consensus, not in-game-tested numbers. Community report · 2026-09-15

Command An Army Standard Banner featuring Samurai with Luck Potions

A Samurai-featured Standard Banner with Super Luck Potions on the shelf — footage by ItzVexo, September 2026.

TierUnitsOne-line verdict
SSpartanHolds a point better than anything; no evolution needed — it is finished and it is still the benchmark
SImmortalHighest ceiling among the 4★s; worth every upgrade you pour in
SSamuraiBetter range (7) than Berserker with most of the damage — the forgiving 4★
SBerserkerHighest DPS on screen (38) and fast — but lowest health; needs shields in front
SFlaming ArcherFirst burn-damage unit, huge range — the reward for the Archer grind
ACrossbowman, Scout Rider, Halberdier, Imperial Guard, LancerThe reliable ranged option, the mobility pick, and the two best evolution endpoints
BShieldman, Spearman, Mercenary, Javeliner, Spear MilitiaFiller and situational answers — useful early, replaced later
CArcher (raw)Weak as a raw unit, yet the single best long-term evolution investment
Community report · 2026-09-15

Why the Archer Ranks C But Is Still the Best Pick

This is the counterintuitive core of the current meta. Raw Archer is bottom-tier: low damage, fragile, replaceable by the Crossbowman. But it is also the first step of the Archer → Longbowman → Flaming Archer chain, and the Flaming Archer — burn damage, giga range, more damage than the Crossbowman — is what every ranged player is climbing toward. One creator measured the full climb at roughly 20 hours of gameplay — the complete chains are on the units database. If you like ranged play, evolve Archers early and do not waste resources maxing the Crossbowman, which (unlike the Archer) has a shorter evolution line. Seen in footage · 2026-09-15

The 4★ Reality Check

  • You cannot field them all early. The Star Limit gates how many 4★s you can equip, and it rises every five player levels — a fresh account runs one 4★ at most. Seen in footage · 2026-09-15
  • Banners rotate. Each banner features specific 4★s (Immortal and Samurai have shared a banner; Berserker and Spartan appear on others), with per-banner odds shown on the summon screen — the same unit has been observed at 0.15% and 0.19% on different banners. Seen in footage · 2026-09-15
  • Pity protects the grind: a guaranteed 4★ at 400 summons, and the counter persists across sessions — top up your gems via the codes tracker before a banner you want. Seen in footage · 2026-09-15
  • 4★s do not evolve — duplicates feed Ascension (capped at 3) instead. Seen in footage · 2026-09-15

Situational Picks the Tier Letters Hide

  • Imperial Guard (A) — the single best answer to a cavalry-heavy meta; nothing stops horses like a braced Imperial wall. Seen in footage · 2026-09-15
  • Javeliner (B, disputed) — one creator calls its shield-breaking S-tier, another says plain Archers do the job better; both agree it folds to arrows and cavalry charges. Community report · 2026-09-15
  • Mercenary (B) — not a keep-forever unit, but the fastest way to fill a fresh army, and duplicates sell back for gems (full rules in the units database). Seen in footage · 2026-09-15

What This List Is Based On

Rankings merge three mid-September tier-list videos (including two published within days of the NEW UNITS update) plus recorded gameplay. The ranking dimension differs between creators — one ranks by raw combat value, another weighs evolution potential — which is exactly why the Archer sits in C here while its endgame unit sits in S. Exact HP/DPS tables are not public; the only on-screen stat confirmed so far is the Berserker's 38 DPS. Inferred · 2026-09-15

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