COMMAND AN ARMYFan Guide
☰Menu
stats

Command An Army Badges — All 3 Badges & Win Rates (API Data)

All three real Command An Army badges straight from the Roblox API — New Recruit, First Victory and the near-impossible Warlord — with exact win rates and unlock conditions.

Last verified: 2026-09-26Priority: P1Source-tagged facts below

Command An Army currently has exactly three Roblox badges, and their official names come straight from the Roblox badges API, not from guesswork: New Recruit, First Victory and Warlord — all three created on August 22, 2026, before the game's public launch. The names are the unlock conditions: join once, win once, or win a thousand times. Roblox API · 2026-09-14

Official Command An Army screenshot from the Roblox game page

BadgeWin rateUnlock condition
New Recruit~1.0%Join the game for the first time
First Victory~0.5%Win your first match
Warlord<0.05%Win 1,000 matches
Roblox API · 2026-09-14

What the Numbers Say

The badge data is a small but honest snapshot of how far the average player gets:

  • New Recruit at ~1% win rate looks low for a join-once badge, but the rate is calculated against all players who have ever loaded the game — including the wave of curiosity traffic from the game's September growth spike who never finished a match. Inferred · 2026-09-14
  • First Victory at ~0.5% means roughly half of the people who join go on to win a match — the beginner guide shortcuts the learning curve — consistent with a game where the defending side has a structural head start. Inferred · 2026-09-14
  • Warlord is the long grind: 1,000 wins, awarded to effectively nobody so far. As the player base grows, this badge will stay rare for months — it is the closest thing the game has to a status symbol — live numbers on the player count page. Roblox API · 2026-09-14

Why the Badge List Is So Short

Three badges is minimal for a game this size, and the timing explains it: all three were created on August 22, 2026, during the game's pre-launch testing phase. Compare that with the game's update pace — the NEW UNITS wave in mid-September — and new achievement badges are a reasonable expectation for future updates. When they ship, they will appear here with API numbers on day one — likely alongside the Update 2 wave. Roblox API · 2026-09-14

How to Earn Each Badge

New Recruit (~1.0%)

Join the game once. That is it — load any match and the badge credits. The ~1% win rate looks low for a join-once badge, but it is calculated against all players who ever loaded the game, including the massive influx of new players from the Update 2 window who tried it and left. Roblox API · 2026-09-26

First Victory (~0.5%)

Win your first match. Roughly half of all players who join go on to win — consistent with a game where the defending side has a structural advantage. The beginner guide shortcuts the learning curve: defend first, bring shields-spears-archers, and hold the point. Inferred · 2026-09-26

Warlord (under 0.05%)

Win 1,000 matches. This is the closest thing the game has to a status symbol — it will stay rare for months because the grind requires consistent play across an expanding account. Every duplicate you ascend, every evolution you complete and every code you redeem feeds the same account that will eventually hold this badge. Roblox API · 2026-09-26

Why the Badge List Is So Short

Three badges is minimal for a game this size, and the timing explains it: all three were created on August 22, 2026, during the game's pre-launch testing phase. The developer has not added achievement badges since — but the Update 2 wave (Guilds, Ranked, new units) is exactly the kind of milestone that typically produces new badges. When they ship, they will appear here with API numbers on day one. Roblox API · 2026-09-26

What the Numbers Say About the Player Base

  • ~1% join rate means the game's player count of 30,000+ concurrent players represents only the active fraction — the total unique visitors is much higher.
  • ~0.5% First Victory means half of joiners win — a healthy ratio for a competitive game.
  • Warlord at under 0.05% confirms the long-grind design: the badge exists to give dedicated players a permanent goal, not to be collected casually.

Related pages